Alfonso Canady Jr.

Software Dev | Game Dev | Instructor

I do a little of everything. I'm a software developer with a focus on simulation and game devlopment in Unity. I also have a strong passion for teaching and, while I don't teach full time at the moment, I still volunteer when possible to help nurture the next generation of devs.

Cinilope

Software Engineer (Freelance Part-Time)

I've worked as the primary Software Engineer at Cinilope for two years as a Freelance Developer on a contract basis. I focused on the design and development of simulations involving drones and other UAVs in Augmented and Virtual Reality.

I also developed and maintained applications for Android and Windows Hololens using the Unity Engine.

cinilope work graphic
codecrew work graphic

CodeCrew

Lead instructor

Codecrew was my first job in tech both during and after college. While there I worked as a Teaching Assistant, Assistant Instructor, Instructor, and finally as a Lead Instructor teaching K-12 as well as adult courses. I developed curriculum and taught CS courses ranging from summer game design classes using Unity to in school computer science classes covering the basics of programming. As a lead instructor I worked with the Codecrew CodeSchool, a coding bootcamp for adults, and taught/developed Front End Web Development curriculum. I am no longer employed by Codecrew but still volunteer for them from time to time.

Integration Innovation Inc

Unity Game Developer

At i3 I worked as a Junior Unity Dev and focused on training and simulation software for military personnel. I developed content with my team and worked under my SCRUM master to produce produciton level, high quality content.

codecrew work graphic
codecrew work graphic

Army Research Lab (Contract) Huntington Ingalls / Aerotek

Software Developer II

Mid-Level developer supporting Electromagnetic Field Sensing research at the Army Research Laboratory. My experience includes developing and optimizing software in Python, MATLAB, Java, and C++, managing Linux-based systems, and processing sensor data. I focused on creating predictive models, automating workflows, integrating APIs, and enhancing embedded systems for both research and defense applications.

Projects


Ecosystem Simulation

In this project I use Unity AI to control agents that interact with one another. Across many generations key traits of these agents can mutate to better fit their environment leading the group to "evolve" over time.

Game of Life Unity

Game of Life in Unity, this was made using a Compute Shader as a way of getting used to using HLSL

Coding Challenges

These are all of the coding challenges I've completed. It's a mix of leetcode/hackerank/projectEuler etc. This is both to practice for possible interviews as well as instruction purposes.

Magical Disks

College senior seminar project; all code, 3D assets, and music were developed by me. Any other assets and sounds used were open source.

2D Graph Visualizer

A visual education tool that allows the user to create custom graphs and see a visual depcition of how different search algorithms affect graph traversal. Supported search alorithms are Breadth First Search, Depth First Search, Djikstra, and A*

i3 Developer Test

This is the developer test I completed as the first phase of the interview process that led to my Junior Unity Dev position with i3. The package they provided included a car model and all other functionality was created by me.


Contact Me

If you're interested in getting in touch either for hiring purposes or just to chat about nerdy stuff, please feel free to reach out to me!